![]() ![]() 20% chance to inflict silence.įlying Katou: 240 Attack, 94% Hit. Anyway, in addition to the equipment that is available in vanilla P4 (refer back to OK's P4 stat topic), these are some of the notable additions for each characterīowling Pins: 85 Attack, 95% Hit. Turns out this was a bit easier to find compared to getting damage figures. Enraged: +100% more damage dealt and taken Enemy is knocked down: +30% more damage Some additional damage modifiers that I am aware of: My kneejerk is that armor defenses are subtractive, but I have no proof of this for now. ![]() I can't find any notes regarding how it effects damage taken. It was the same way in the original P4, but I'm not sure if its ever been documented. Note that for this topic, Mod (level difference modifier) and Rnd (random damage modifier) are always going to be x1.Ī note about armor defenses these only effect damage taken from physical attacks. Damage formula (assuming that there is no change from vanilla P4) is:ĭMG = 5 x sqrt(ST/EN x ATK) x MOD x HITS X RNDĬredits to Arth and his handy P4 BMG of course. This hurts everyone who relied on damage as their primary means of winning fights (Yosuke/Teddie in particular, really don't like this). In general, damage average (especially 3 turn damage average) is going to increase. I unfortunately don't have a list, and this part will likely take the longest to complete. Again, like OK, I am assuming 3rd tier personas (otherwise, this topic loses some of its purpose). These third levels require the original S.Link to be maxed + one additional meeting during January. As mentioned earlier, there are now 3 levels for Personas evolutions. It is entirely possible to not learn the entire bike trip skill sets. Note that the bike trips, like S.Link levels, are not free actions in game (it consumes time). They also learn 10 additional skills that are not found by leveling up 5 from doing their S.Link and 5 from going on a bike trip. Party members can now relearn skills, but again, can still only keep up to 8. These skills are learned on tier 3 evolutions starting in January (late game) However, in return, they also learn a new personal skill that is unique to them (ie: not even Yu/Souji can learn). Every party member now keeps their weakness throughout the entire S.Link. In short, P4 bosses really don't want their P4G forms because it generally means they have lower damage/durability. For the purposes of this topic, stats are taken at level 88, which is the average I was at at the end of the game. I'm willing to say that the level average is likely at least 5 levels more than the original P4. Like enough for party members to sometimes go up 2 level in one go. These existed in P4, but they did not drop any EXP. ![]() ![]() This is mainly due to the golden hand monsters. Just a very brief listing of some differences for those of you that want to consider P4G forms: Instead, what this topic WILL do, is list some of the changes made in P4G (compared to P4) as well as some details regarding the new boss, changes to the PCs, and anything else that I am able to dig up. I am not going to go over the basics, terminology or what not because again, it's all been covered. As such, there are a lot of things that are similar or even exactly the same.įor this purpose, I am referring you to OK's excellently constructed P4 stat topic right here: Persona 4 Golden (P4G), for those of you that don't know, is a remake/expansion of the original Persona 4 on PS2. This topic is exactly what it says on the tin. Oh look, a Tide stat topic that manages to be somehow *not* insane. ![]()
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